π± Works on mobile
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How to play
Five steps, then four rules that actually decide runs β and those rules are the part most listings get wrong. I pulled them from the code rather than guessing: Everyone, or nobody β leave one swimmer and the level fails All the clocks run at once from release, so a half-empty bar means that swimmer goes first One touch and you're done β rocks and sharks both sink you and reset the count to zero Sharks move while you do β draw for where they'll be, not where they are
About the game
π€ You're the last boat on the beach.
Someone's gone under past the buoys β and the fins are already circling. π¦
You get one shot. Trace a route across the water with your finger, let go, and watch it happen. No steering. No brakes. No takebacks. β‘
π¦ Sharks patrol in loops that do not wait for you.
πͺ¨ Rocks don't move. They also don't forgive.
π₯ Clip either one and the entire run is gone.
Easy to draw. Brutal to plan.